Love this energy from my friends at PoP
They’ve been heads down building out a new mobile game for a few months now that will basically be a defi trojan horse for traditional casual mobile gamers
Think bi-monthly comms cadence makes a lot of sense given the iterative nature of mobile dev
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Proof of Work (Edition #1): Our new bi-monthly product update.
🎯 Reminder: Our mission is to onboard millions of people to web3 through fun and innovative products. Our strategy is building revenue-generating games and layering in the best parts of web3.
⏪ In Case You Missed It (last 2 weeks)
💠 Engaged with our strongest PN community supporters
💠 Streamlined the PoP ecosystem around $PIRATE
💠 Powered 20+ vRNG customers across 7 chains
💠 Supercharged PN Arcade with new themes & features (130+ ETH in lifetime revenue!)
💠 Perfected the first time user experience in Shiba Story Go, our newest mobile title
⏩ What’s next up:
🔶 Arcade: More weekly comps, including an exciting new partnership
🔶 Shiba Story Go: Additional new features shipping daily ahead of scaling up growth
🔶 Marketplace API: Many dev convos lined up
⚡At Proof of Play, we’re busier than ever, energy is high and vibes are great. Hope you’re as excited as we are.
A little bittersweet news drop this afternoon...
Today marks my last day full time at Proof of Play and a transition into a strategic advisory role.
It hasn't been a particularly long stay here, but I've really enjoyed my time and I love the people at Proof of Play. They are truly some of the most talented and driven people I’ve ever gotten to work with.
I imagine the big question from everyone would be: Why?
The blunt truth is that I was headhunted, and the offer was too good to turn down. I wasn't looking for a change but I took a friendly call that went in an unexpected direction. You guys know that the whole reason I do what I do is to be able to take care of my family, and the opportunity that presented itself was something that was impossible to turn down.
I struggled with the decision a lot because of how much I've enjoyed working at PoP and how much potential I think the current product pipeline has to grow. The Marketplace API technology has wide ranging uses beyond gaming to onboard and offboard millions into crypto seamlessly and the new mobile game looks great. I've grown more in my short stint here than I thought possible.
With all that in mind, we landed on a continuing advisory capacity as I transition into my new job (more details on that soon).
I want to thank Amitt and Adam for welcoming me in for the time I got to spend at the company. I can confidently say Proof of Play is a fantastic and special place to work and if anyone can trojan horse crypto into the hands of millions, it's this team.
The ticker is (still) $PIRATE 🫡
-ico
We're really excited about the future at Proof of Play.
We know that gaming spend globally is massive and we're positioning to capture a piece of that pie not just via our own titles, but by providing an incredibly simple way for ANY app or game developer to implement P2P markets in their ecosystems.
Users see dollars. Developers see increased LTV and transaction fees.
Great update on the last few months at Proof of Play from Amitt below
We've had a lot of changes at Proof of Play over the last few months and figured it was a good time to succinctly share what we've been up to:
1. Pirate Nation -> Proof of Play Arcade (live on Abstract)
We are reviving the concept of playing games for fun, rather than for financial gain. We made the call a few months ago to shut off $PIRATE emissions from Pirate Nation, recognizing that the business case doesn't make any sense. Paying players to play your game in your own native token, only to constantly apply sell pressure on your chart while not actually improving player spend or achieving a large top-of-funnel in the long run, is a dead end. Pirate Nation was great for what it was - a proving ground for numerous technical achievements at the company and a fertile ground to craft an original IP we love. However, the costs to operate it fully onchain simply were no longer supported by the player base.
So we shut it down, but preserved the best parts of the game loops to live on in our Arcade on Abstract. W
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